I'm a 3D environment artist working in the game industry since 2015. Those years of experience and passionate work have helped me understand the industry requirements very well and taught me how to deal with my clients professionally to understand them better, discuss the work effectively, and meet the deadlines.
I keep myself updated on the skills and the tools I should have as an environment artist and I keep searching and learning to meet the industrial standards.
I worked on Rust with the team on creating new content and DLCs for the game, and remaking some old content. meanwhile considering a consistent art style and being self-directed and trusted to deliver the expected work on target.
- Creating new world monuments/environments with the team.
- Creating new content and DLCs for Rust.
- Remaking and refining some old content in the game.
Working on creating game maps from white box to final refinement and lighting.
- Working on level design and greybox, which should complement the gameplay and visuals.
- Terrain and organic world creation in Unreal Engine 4
- Creating architecture, set dressing, and scene composition
- Lighting, VFX, and final refinement for the environment
I worked on Carve Snowboarding VR game for Oculus Quest 2 inside UE4,
- Creating environments/slopes, trees, buildings, props, materials, and scene setdressing.
- Working closely with other artists to ensure the artstyle and gameplay experience of the game
Creating environments for GodFall game in Unreal Engine 4
- Creating modular architecture assets and multiple assets.
- Setdressing modular assets, props, and composition in Unreal Engine 4
- Creating Buildings and big structures, Street furniture, and placing them in the track for rFactor 2 game, and NDA outsourcing
- Creating modular and spline procedural roads for rFactor 2 game, and NDA outsourcing
- Creating high-quality 3D game assets for Unreal Engine 4 Marketplace
Creating 3D assets for the game Last Year: The Nightmare
I worked in a VFX studio dedicated to TV advertisement videos and TV series, which were noticeable on my country's TV channels.
- Texturing 3D assets and creating tileables for the team, as well as supporting them with 3D modeling and scene setup.
- Reviewing all texturing in the scene to confirm consistent quality, taking artistic feedback, and applying it with the team.
Working on Our Ghosts Of War Game (The game was canceled)
- Creating Props, modular buildings, tileable textures, and vegetation.
- Working with the team on creating terrain and organic environments in Unreal Engine 4.
- 3D Characters with Rigging and animation
- 3D modeling and texturing
- 3D Visulasation and video animation