Isaac Souaci
Isaac Souaci
Senior 3D Environment Artist At Playground Games
Leamington Spa, United Kingdom

Summary

I'm a 3D environment artist working in the game industry since 2015. Those years of experience and passionate work have helped me understand the industry requirements very well and taught me how to deal with my clients professionally to understand them better, discuss the work effectively, and meet the deadlines.

I keep myself updated on the skills and the tools I should have as an environment artist and I keep searching and learning to meet the industrial standards.

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush
3ds Max
3ds Max
Blender
Blender
Photoshop
Photoshop
World Machine
World Machine
UVLayout
UVLayout
SpeedTree
SpeedTree
RealityScan
RealityScan
Gaea
Gaea
Houdini
Houdini

Productions

    • Video Game
      Forza Horizon 6
    • Year
      2026
    • Role
      Senior 3D Environment Artist
    • Company
      Playground Games
    • Video Game
      Rust
    • Year
      2013
    • Role
      Senior 3D Environment Artist
    • Company
      Facepunch
    • Video Game
      Godfall
    • Year
      2020
    • Role
      3D Environment Artist
    • Company
      Dekogon Studios
    • Video Game
      Carve Snowboarding
    • Year
      2021
    • Role
      Lead Artist
    • Company
      Chuhai Labs
    • Video Game
      rFactor 2 Tracks
    • Year
      2019
    • Role
      3D Environment Artist
    • Company
      Studio 397
    • Video Game
      Open Roads
    • Year
      2024
    • Role
      3D Environment Artist
    • Company
      Dekogon Studios
    • Video Game
      Last Year: The Nightmare
    • Year
      2018
    • Role
      3D Artist
    • Company
      Elastic Games

Experience

  • Senior 3D Environment Artist at Playground Games
    Royal Leamington Spa, GB
    July 2024 - Present

  • Senior 3D Environment Artist at Facepunch
    May 2022 - May 2024

    I worked on Rust with the team on creating new content and DLCs for the game, and remaking some old content. meanwhile considering a consistent art style and being self-directed and trusted to deliver the expected work on target.

    - Creating new world monuments/environments with the team.

    - Creating new content and DLCs for Rust.

    - Remaking and refining some old content in the game.

  • Environment/Level Artist at Exis Interactive
    August 2021 - April 2022

    Working on creating game maps from white box to final refinement and lighting.

    - Working on level design and greybox, which should complement the gameplay and visuals.

    - Terrain and organic world creation in Unreal Engine 4

    - Creating architecture, set dressing, and scene composition

    - Lighting, VFX, and final refinement for the environment

  • Lead Artist at Chuhai Labs
    October 2020 - May 2021

    I worked on Carve Snowboarding VR game for Oculus Quest 2 inside UE4,

    - Creating environments/slopes, trees, buildings, props, materials, and scene setdressing.

    - Working closely with other artists to ensure the artstyle and gameplay experience of the game

  • 3D Environment Artist at Counterplay Games & Dekogon Studios
    October 2019 - October 2020

    Creating environments for GodFall game in Unreal Engine 4

    - Creating modular architecture assets and multiple assets.

    - Setdressing modular assets, props, and composition in Unreal Engine 4

  • 3D Environment Artist at Studio-397
    August 2018 - August 2019

    - Creating Buildings and big structures, Street furniture, and placing them in the track for rFactor 2 game, and NDA outsourcing

    - Creating modular and spline procedural roads for rFactor 2 game, and NDA outsourcing

  • 3D Artist at Dekogon Studio
    January 2018 - August 2018

    - Creating high-quality 3D game assets for Unreal Engine 4 Marketplace

  • Outsourcing 3D Artist at Elastic Games
    June 2017 - January 2018

    Creating 3D assets for the game Last Year: The Nightmare

  • Texture Artist at Red Motion Group
    January 2017 - June 2017

    I worked in a VFX studio dedicated to TV advertisement videos and TV series, which were noticeable on my country's TV channels.

    - Texturing 3D assets and creating tileables for the team, as well as supporting them with 3D modeling and scene setup.

    - Reviewing all texturing in the scene to confirm consistent quality, taking artistic feedback, and applying it with the team.

  • 3D Artist at Pixel Perfect Polygons
    January 2016 - January 2017

    Working on Our Ghosts Of War Game (The game was canceled)

    - Creating Props, modular buildings, tileable textures, and vegetation.

    - Working with the team on creating terrain and organic environments in Unreal Engine 4.

  • Generalist 3D Artist at Freelance
    January 2015 - January 2016

    - 3D Characters with Rigging and animation

    - 3D modeling and texturing

    - 3D Visulasation and video animation